This class describes an empty square which is necessary to keep in mind when playing a game of chess.
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| ~Empty () |
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| Empty () |
| Default constructor with default board parameter initialization - Constructs a new instance. Calls Piece class constructor to intialize the member variables. More...
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| Empty (int square, pieceType type, pieceColor color) |
| Constructs a new instance with valid piece information initialization. Calls Piece class constructor to intialize the member variables. More...
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virtual | ~Piece () |
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| Piece () |
| Default constructor with default board parameter initialization - Constructs a new instance. More...
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| Piece (int square, pieceType type, pieceColor color) |
| Constructs a new instance with valid piece information initialization. More...
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int | getPieceSquare () const |
| (Accessor) Gets the piece square information. More...
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void | setPieceSquare (int square) |
| (Mutator) Sets the piece square information. More...
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pieceType | getPieceType () const |
| (Accessor) Gets the piece type information. More...
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void | setPieceType (pieceType type) |
| (Mutator) Sets the piece type information. More...
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pieceColor | getPieceColor () const |
| (Accessor) Gets the piece color information. More...
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void | setPieceColor (pieceColor color) |
| (Mutator) Sets the piece color information. More...
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bool | getPieceMoveInfo () const |
| (Accessor) Gets the piece move information useful for pawns, rooks, kings. More...
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void | setPieceMoveInfo (bool moved) |
| (Mutator) Sets the piece move information. More...
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virtual bool | getEnPassantLeft () const |
| (Accessor) Gets the piece en-passant ability information for left side. More...
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virtual void | setEnPassantLeft (bool en_passant_left) |
| (Mutator) Sets the piece en-passant ability information for left side. More...
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virtual bool | getEnPassantRight () const |
| (Accessor) Gets the piece en-passant ability information for right side. More...
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virtual void | setEnPassantRight (bool en_passant_right) |
| (Mutator) Sets the piece en-passant ability information for right side. More...
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bool | isEmpty () |
| Determines if the square is empty. More...
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bool | isPawn () |
| Determines if the piece is a pawn. More...
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bool | isKnight () |
| Determines if the piece is a knight. More...
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bool | isBishop () |
| Determines if the piece is a bishop. More...
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bool | isRook () |
| Determines if the piece is a rook. More...
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bool | isQueen () |
| Determines if the piece is a queen. More...
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bool | isKing () |
| Determines if the piece is a king. More...
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bool | isPieceWhite () |
| Determines if the piece is white. More...
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bool | isPieceBlack () |
| Determines if the piece is black. More...
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bool | isSameColor (int dest, const Chess &chess) |
| Determines if 2 pieces have the same color. More...
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bool | isPinned (int dest, const Chess &chess) |
| Determines if a given piece is pinned to the king by opposing piece. More...
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bool | isPathFree (int dest, const Chess &chess) |
| Determines if the path from the piece to its destination is empty. More...
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bool | isLegalMove (int dest, Chess &chess) |
| Determines if a move is legal based on the rules of chess. More...
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bool | causeCheck (int dest, Chess &chess) |
| Did the move cause a check? More...
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bool | causeDoubleCheck (int dest, Chess &chess) |
| Did the move cause a double check? More...
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virtual bool | isPossibleMove (int dest, const Chess &chess) |
| Determine if the piece has a possible move towards the destination square. More...
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virtual void | enPassantHandling (int src, Chess &chess) |
| Pawn attacks opposing pawn with en-passant More...
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virtual void | promotePawn (Chess &chess, istream &in) |
| Promotes the pawn if needed. More...
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virtual bool | canCastle (int dest, const Chess &chess) |
| Can the king castle? More...
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virtual bool | movedIntoCheck (int dest, Chess &chess) |
| Did the king move into check? More...
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This class describes an empty square which is necessary to keep in mind when playing a game of chess.