This class describes a pawn and provides functions related to pawn movements.
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| | ~Pawn () |
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| | Pawn () |
| | Default constructor with default board parameter initialization - Constructs a new instance. Calls Piece class constructor to intialize the member variables. More...
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| | Pawn (int square, pieceType type, pieceColor color) |
| | Constructs a new instance with valid piece information initialization. Calls Piece class constructor to intialize the member variables. More...
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| bool | getEnPassantLeft () const override |
| | (Accessor) Gets the piece en-passant ability information for left side. More...
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| void | setEnPassantLeft (bool en_passant_left) override |
| | (Mutator) Sets the piece en-passant ability information for left side. More...
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| bool | getEnPassantRight () const override |
| | (Accessor) Gets the piece en-passant ability information for right side. More...
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| void | setEnPassantRight (bool en_passant_right) override |
| | (Mutator) Sets the piece en-passant ability information for right side. More...
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| bool | isPossibleMove (int dest, const Chess &chess) override |
| | Determines if possible move. More...
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| void | enPassantHandling (int src, Chess &chess) override |
| | Captures the violating pawn if an en-passant move it made. More...
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| void | promotePawn (Chess &chess, istream &in) override |
| | Promotes the pawn to a piece depending on the user's choice. More...
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| virtual | ~Piece () |
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| | Piece () |
| | Default constructor with default board parameter initialization - Constructs a new instance. More...
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| | Piece (int square, pieceType type, pieceColor color) |
| | Constructs a new instance with valid piece information initialization. More...
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| int | getPieceSquare () const |
| | (Accessor) Gets the piece square information. More...
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| void | setPieceSquare (int square) |
| | (Mutator) Sets the piece square information. More...
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| pieceType | getPieceType () const |
| | (Accessor) Gets the piece type information. More...
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| void | setPieceType (pieceType type) |
| | (Mutator) Sets the piece type information. More...
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| pieceColor | getPieceColor () const |
| | (Accessor) Gets the piece color information. More...
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| void | setPieceColor (pieceColor color) |
| | (Mutator) Sets the piece color information. More...
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| bool | getPieceMoveInfo () const |
| | (Accessor) Gets the piece move information useful for pawns, rooks, kings. More...
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| void | setPieceMoveInfo (bool moved) |
| | (Mutator) Sets the piece move information. More...
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| bool | isEmpty () |
| | Determines if the square is empty. More...
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| bool | isPawn () |
| | Determines if the piece is a pawn. More...
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| bool | isKnight () |
| | Determines if the piece is a knight. More...
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| bool | isBishop () |
| | Determines if the piece is a bishop. More...
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| bool | isRook () |
| | Determines if the piece is a rook. More...
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| bool | isQueen () |
| | Determines if the piece is a queen. More...
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| bool | isKing () |
| | Determines if the piece is a king. More...
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| bool | isPieceWhite () |
| | Determines if the piece is white. More...
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| bool | isPieceBlack () |
| | Determines if the piece is black. More...
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| bool | isSameColor (int dest, const Chess &chess) |
| | Determines if 2 pieces have the same color. More...
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| bool | isPinned (int dest, const Chess &chess) |
| | Determines if a given piece is pinned to the king by opposing piece. More...
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| bool | isPathFree (int dest, const Chess &chess) |
| | Determines if the path from the piece to its destination is empty. More...
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| bool | isLegalMove (int dest, Chess &chess) |
| | Determines if a move is legal based on the rules of chess. More...
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| bool | causeCheck (int dest, Chess &chess) |
| | Did the move cause a check? More...
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| bool | causeDoubleCheck (int dest, Chess &chess) |
| | Did the move cause a double check? More...
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| virtual bool | canCastle (int dest, const Chess &chess) |
| | Can the king castle? More...
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| virtual bool | movedIntoCheck (int dest, Chess &chess) |
| | Did the king move into check? More...
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This class describes a pawn and provides functions related to pawn movements.